Friday, 26 September 2014

Battlefield 4



DESCRIPTION


Release date:


Nov 12 2013 - PS4
Oct 29 2013 - PC, PS3
Nov 19 2013 - Xbox One
Oct 29 2013 - Xbox 360 (US)
Available Platforms:PS4, PC, PS3, Xbox One, Xbox 360
Genre:Shooter
Published by:Electronic Arts
Developed by:DICE
Franchise:Battlefield
ESRB Rating:
Mature: Blood and Gore, Intense Violence, Strong Language

System Requirements
OS: Windows 7, 8
Processor: Intel Core 2 Duo or Athlon X2
Memory: 4 GB RAM
Graphics: GeForce 8800 GT or Radeon HD 3870, 512MB VRAM with at least DirectX 10.1 support.
Hard Drive: 23.6 GB available space
Sound Card: DirectX 10, capable Sound Card.

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BATTLEFIELD 4 Official Trailer





Battlefield 4 REVIEW

The Battlefield series has built its reputation on memorable moments. Some epic, some intimate, some barely believable--YouTube is filled with clips of people far better at Battlefield than you, doing amazing things (to people like you). Battlefield 4 wants you--yes, you--to experience even more thrilling, more epic moments than ever before with a beefed up single-player story and the addition of map-changing levolution events and show-stopping destruction online. That’s the aim… and in this respect, the game is a roaring success.

Battlefield 4 is a significant step forward from number 3, both on and offline. The change is more marked in single-player, where the story strikes a more intimate note, echoing the buddy-banter from the Bad Company games. Your squad mates Irish and Pac have more developed personalities, and there are some memorable little moments in between all the shooting and shouting. At one point, Pac starts subtly dancing to some lift music in a rare pocket of silence sandwiched between some intense gunplay. “What?” he asks baffled-looking squad-mates, “I love this song. It’s a great freaking song.”

Sadly, despite the increased like ability of the characters, Battlefield 4’s overarching story blunders from one set-piece to another, ignoring the gaping holes torn in its plot and taking little care to explain what the hell is actually going on (that's war, I guess?). At one point, right near the end of the game, I leaned over to a fellow reviewer to ask about the identity of a character in a cut-scene. Turned out he was the entire reason I’d been shooting the teeth out of Chinese and Russian soldiers for the last six hours (the length of the solo campaign).

It’s a real shame, because great efforts have been made to capture the magic of multiplayer during the solo mode. One huge criticism of BF3’s story was that it’s totally divorced from multiplayer. Not so here. There are epic moments to behold, like dams bursting and frenzied tank battles inside savage tropical storms. You unlock kit, and accrue points for kills--just like you do in multiplayer. It’s like a beautiful-looking training mission, with chatting. And on that note…
Multiplayer has evolved, too. I’m sure DICE would like me to write that it has ‘levolved’, but I’m not going to. All joking aside, levolution makes a huge difference to online play, as does the reintroduction of ‘proper’ destruction. While bringing down the skyscraper in the Siege of Shanghai map is a visual novelty, it genuinely changes the shape of the map. Other stages alter more dramatically, really forcing you to shift the way you play. The typhoon that starts to rage half-way through the Paracel Storm map looks incredible, and ups the importance of naval combat. Meanwhile, when you flood the whole city in Flood Zone, it significantly intensifies the conflict on the rooftops and small patches of dry land.

The fact that levolution is such a success is testament to the incredible level design in BF4. Most maps have multiple layers and areas, which means you’re often mixing up land, sea, and air combat with close-quarters firefights. In other words, the majority of maps will suit any playstyle, and allow you to get creative with the destruction. Yes, I drove a tank through a house, and collapsed it. Yes, I beached a jetski to roadkill a man. Yes, I sat on a tower with a sniper-rifle and shot a man out of a helicopter. Moments. Memorable moments.

There are some sour notes. Defuse, a new 5v5, one-life-per-round mode, designed to draw in the Counter-Strike crowd, falls flat because it puts tense twitch-shooting ahead of smart tactics and specialised warfare. Seriously, if you want to camp in the corner of a room for 10 minutes a) fuck off--that’s not how Battlefield works, and b) you could always play Call of Duty for that kind of nonsense--I’ll be enjoying Conquest, thanks. Commander mode is… a little dull. It’s a novelty to tactically influence the battle from a bird’s eye view, but when I sat there tapping away at my iPad, I was desperately wishing to be part of the battle down below.
Another new mode, Obliteration, is a fun single-bomb game type that feels different enough from Rush and Conquest to justify inclusion. Amusingly, everyone seems to chase the guy with the bomb like school-kids running after the ball in a game of playground football. All maps scale to fit each game mode, adapting to accommodate differing team sizes and objectives; another triumph of smart design.
Overall, multiplayer feels quicker and more aggressive, although--don’t worry--Battlefield 4 hasn’t turned into a COD-style twitch shooter. Classes are well balanced, and as far as I could see (and I played for hours with everything unlocked), there was no super-gun / kit that lets you murder everyone. And again, there’s no single class that dominates any single map--there’s room for everyone during each session.
Now, a bit of tech-talk. Don’t be scared. The game’s quickness is largely thanks to the fact that the PS4 and PC versions are locked to 60 frames per second, making both the single- and multiplayer modes feel smooth and lethal. Even when firefights get intense on smaller maps like Operation Locker, or huge levolution moments rock an entire map, like the dam breaking in Lancang Dam, the game stays slick and beautiful. I’m no tech nerd, but I can appreciate what a polished marvel BF4 is on PS4 and PC.
As a package, this is the best Battlefield ever created. While the single-player is far from perfect, it bottles enough multiplayer lightning to garner my rather faint praise of ‘worth a quick play through’. As ever, though, it’s online where BF4 shines brightest. You may not appreciate just how brilliantly designed the maps, modes, and classes are until you experience those trademark moments. Like when you’re charging around an abandoned factory on Golmund Railway, trying to fend off three tanks at once, mortar fire raining down on you from above, shaking your screen and creating unbelievable mayhem. Then--and only then--will you truly fall in love with this game like I have.

Wednesday, 24 September 2014

QUAKE 4



Release date:


Oct 18 2005 - PC
Nov 18 2005 - Xbox 360 
Available Platforms:PC, Xbox 360
Genre:Shooter
Published by:Activision
ESRB Rating:
Mature




Quake 4 System Requirements

>Windows 2000/XP
>Pentium 4 2.0 GHz or Athlon XP 2000+ Processor
>512MB RAM
>8x speed CD-ROM drive and latest drivers
>2.8GB uncompressed hard-drive space, plus 400MB for Windows swap file
>100% DirectX 9.0c compatible 16-bit sound card and latest drivers
>100% Windows 2000/XP compatible mouse, keyboard and latest drivers
>DirectX 9.0c included
>3D Hardware Accelerator Card required
>100% DirectX 9.0c compatible 64MB
>Hardware Accelerated video card and the latest drivers

ATI Radeon 9700
ATI Radeon X300 Series
ATI Radeon X550 Series
ATI Radeon X600 Series
ATI Radeon X700 Series
ATI Radeon X800 Series
ATI Radeon X850 Series
NVIDIA GeForce 3/Ti Series
NVIDIA GeForce 4/Ti Series
NVIDIA GeForce FX Series
NVIDIA GeForce 6 Series
NVIDIA GeForce 7 Series


INSTRUCTIONS:

>MOUNT THE IMAGE USING ALCOHOL 120% OR DAEMON TOOLS. 
>INSTALL USING THE KEYGEN LOCATED INTHE "DEVIANCE" FOLDER
>COPY THE CRACK TO THE INSTALLATION DIRECTORY
>FULL GAME, NO RIP, FULLY TESTED BY OUR TEAM
>PLAY AND ENJOY!!!! 

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QUAKE 4 OFFICIAL TRAILER



QUAKE 4 REVIEW


Early on in the sci-fi shooter Quake 4, one of your fellow space marines barks, "I do my job and shut the hell up, just like you should." This might have been the mantra of the designers, too - Quake 4 is here to kick some ass, not question the nature of its existence. That's a shame, because there's a twist to this first-person shooter that could have led to greater things; instead, the game feels uninspired and uninspiring.

The big surprise in Quake 4 isn't really a surprise - halfway through the game, your hero, bad-ass grunt MatthewKane, gets captured and "Stroggified," which involves being tortured and upgraded into a cyborg.

 The silicon mind control chip inside your head hasn't been activated, so you still fight for the humans in the war to protect Earth. You'll dispatch baddies with the usual complement of Quakeweaponry, including the railgun and the hyperblaster, as your missions of "go there and get this thing" unfold. Occasionally you’ll jump into a vehicle like a tank or an armored walker, but no matter how you attack enemies, you'll grow tired of seeing their AI do little more than jump out of the way of your shots.

The Strogg homeworld, land of unholy unions of flesh and technology, looks gorgeously creepy. But after you're Stroggified, the gameplay doesn't fundamentally change - you'll get small health and armor bonuses, but no ethical dilemmas. How cool would it have been to be forced, against your will, to fight for the Strogg? There's no point to the plot twist; so much for man vs. machine vs. self.
But is that expecting too much? Quake 4 was designed to make things go boom and look pretty doing it. On that level, it succeeds, but no better or worse than any other first-person shooter. The robust multiplayer still lives up to the Quake legacy, but as a single-player experience, Quake 4 could have been a lot more ambitious and, in turn, a lot more satisfying.

Batman: Arkham Origins






System Requirements
CPU:Intel Core Duo, 2.4 GHz | AMD Athlon X2, 2.8 GHz
CPU Speed:Info
RAM:2 GB
OS:Windows Vista/7/8
Video Card:NVIDIA GeForce 8800 GTS | AMD Radeon 3850
Sound Card:Yes

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Batman: Arkham Origins OFFICIAL TRAILER






The Review

If in doubt, prequel it. With Batman and his rogue's gallery having been painted into something of corner in 2012's acclaimed semi-open world brawler Arkham City, going backwards in the timeline certainly provides a few narrative get out of jail free cards. So, in theory, we're back to a younger Batman, one who's less experienced and who is considered little more than a criminal by Gotham City's beleaguered police force.

Oddly, this third Arkham game avoids much in the way of examining what a less battle-scarred Dark Knight might entail, and pretty much gets on with business as usual. Characters now dead get the chance to reappear, characters repeatedly defeated later in the Arkham timeline don't sound quite so ridiculous in their conviction that they can bring down the Bat, and the game has a cast-iron excuse for not offering much in the way of new high-tech gadgets for our brooding hero to employ.
 Origins is a mixed bag, it really is. It doesn't advance the formula much, and despite offering a different story and antagonists it often feels like Arkham City redux. That's a little sad, given just how far City pushed things from its slighter, leaner predecessor Arkham Asylum. This does mean more of what’s arguably gaming’s best superhero simulator, of course – effortless batroping between tall buildings, gliding hundreds of feet, employing a wide array of utility belt toys to demolish sizeable packs of enemies and alternating between outright force and expert stealth to keep those endless thugs, henchmen, petty crooks and supervillains in check.

Holy threequels does it feel familiar though. There’s a lot of recycled technology here, so even though Batman’s no longer restricted to an area of Gotham City that’s been turned into a vast prison and instead has, in theory, the run of a fully-populated metropolis, in practice the streets are bare and quiet, bar occasional packs of violent toughs. The excuse of a snowstorm is given for why there are no civilians or cars to be seen, but it’s a weak one; we can only hope that a later Batman game realises Gotham a living place rather than just a collection of piecemeal fights.

Meanwhile, an over-arching plot about the young Batman being hunted by a dozen deadly assassins quickly gives way to another Joker tale, and there’s some odd pacing and dialogue that can make the story feel incoherent and hurried. The Joker’s great and all, but it would be even greater to see some other rogue achieve similar stature.

 On the other hand, Origins very much does the right thing by steering clear of the more fantastical, supernatural elements that Arkham City veered into. Even though this has crocodile men, supersoldier serums and electricity-controlling gloves, it feels an awful lot more grounded – much more about weird science than magic and mutation. At times, the plot offers some interesting commentary on the relationship between a city, a superhero and criminality, though it is treading ground already covered by Batman comics and even movies.

 The impressively tight combat makes a welcome return – again, not expanded upon, but the slickness of the ‘flow’ system which sees dramatic pay-offs from careful timing rather than elaborate button combos is always a pleasure. It rewards both frantic button-mashing and those who chase the mythic 100% completion, and all the upgrades and Achievements that entails. Like its predecessors, Origins is very good at making you feel like a superhero, rather than a drunken, geriatric boxer.

 Less successful this time around is the smattering of optional sidequests which Batman can undertake as he frantically sprints, swings and sneaks his way between major plot events. They feel bitty and contrived, hooting loudly that you’re in a videogame and chasing percentages rather than feeling like a natural part of Gotham’s dark world. It’s hard to resist doing them, in the hungry pursuit of experience points and unlocks, but stopping random crimes – which always means a short, uninspired brawl - and hunting for yet more Riddler trophies hidden behind electronic gates and whatnots is rarely satisfying in itself.

 It all contributes to that nagging sense that this is the once-proud Arkham series putting itself in a holding pattern while it tries to work out what to do next. In its own right Origins is a fine action game and very good Batman game, but it doesn’t attempt enough that’s different to feel like it needs to exist in addition to Arkham City.

Forza Motorsport 4

Forza Motorsport 4 Free Download


DESCRIPTION


Available Platforms:PC,Xbox 360
Genre:Racing

  SYSTEM REQUIREMENTS
CPU:Intel Core 2 Duo 1.8GHz, AMD Athlon X2 64 2.4GHz
CPU Speed:1.8 GHz
RAM:1 GB for Windows XP / 1.5 GB for Windows Vista)
OS:Windows Vista - Service Pack 1 / XP - Service Pack 3 / Windows 7
Video Card:256MB NVIDIA 7900+ / 256MB ATI X1900+
Sound Card:Yes
Free Disk Space:16 GB
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Forza Motorsport 4: Official TRAILER



FORZA MOTORSPORT 4 | REVIEW


When Forza arrived in 2005, it was the plucky young upstart, challenging the golden god that was Gran Turismo. Microsoft putting their brand new racing sim up against the biggest of the big was a bold move, but In a short four years Forza has established itself as the best racing sim on the market. Forza Motorsport 3 was the best of the series, and now two years later Forza Motorsport 4 is here. Can it one-up one of this generations most complete racing simulations?
Above: Even the milquetoast rides are fun with the assists off