Sunday 19 October 2014

Sleeping Dogs


Sleeping Dogs INFO

Release date:Aug 14 2012 - PC
Oct 14 2014 - Xbox One
Aug 14 2012 - PS3
Oct 14 2014 - PS4
Aug 14 2012 - Xbox 360 (US)
Available Platforms:PC, Xbox One, PS3, PS4, Xbox 360
Genre:Action
Published by:Square Enix
ESRB Rating:
Mature: Blood and Gore, Intense Violence, Strong Language, Use of Drugs, Sexual Content

System Requirements

CPU:Quad-core Intel or AMD CPU
RAM:4GB
VGA:DirectX 11 Nvidia or AMD ATI card, Nvidia GeForce GTX 560 or ATI Radeon 6950
DX:11
OS:Windows 7
HDD:15GB
Sound:DirectX compatible sound card

                          

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Sleeping Dogs Review
Open-world games are marvels of modern technology and, as such, they usually have issues that are often condoned in favor of the bigger picture. Simplistic melee, sloppy gunplay, or loose driving can be ignored if everything else is strong. Sleeping Dogs made no such concessions on its original release on Xbox 360, PC and PS3, attempting to top the rest by borrowing from the best in the genre, taking cues from many contemporaneous open-world games - from Arkham City to Just Cause 2 - to make for an extremely sexy Frankenstein’s Monster of a game. While the two years since its original release have undoubtedly lessened its impact, the Definitive Edition makes this slickness even slicker--so check out the boxout below for exactly what the new version offers over the original experience reviewed below.


At first, it certainly does appear to be inspired by Rockstar’s Grand Theft Auto series, with protagonist Wei Shen thrown into a life of crime and asked to do horrendous things to progress the plot. But quickly it reveals itself to be much more than that. Early on it's explained that Shen is actually an undercover cop, sent into Hong Kong to climb the ranks of the Triads and take them down from the inside, creating a conflicted protagonist that's easy to sympathize with.
This small detail makes a big difference, both in terms of story and gameplay. Shen has understandable motives that extend far beyond simply trying to make a bunch of money. He’s not an amoral killer--he’s a cop thrown into the middle of something big, and that stress gets to him quickly, creating a well-developed, likable character.You’ll constantly be passed between different members of the Triad as you work your way towards the top of the food chain, all the while needing to balance out your work with the police, making for entertaining (albeit slightly repetitive) missions. The characters you work for lack the colorful flare of those found in games like Grand Theft Auto and you'll never feel all that connected to any of them, even if you fall for the undercover cop angle, which definitely adds to the tried and true open-world story formula.

As a player, it also means trying to balance the Cop and Triad side of things, with different missions rewarding you with bonus points depending on how the levels are played. Kill everyone and destroy everything and your brutal actions will earn you Triad points, which can be used to access powerful, brutal abilities, whereas playing things more professionally will unlock equally-powerful Cop abilities. New melee attacks, awesome weapon skills, and driving bonuses are just some of the upgrades Wei gains access to in his quest to earn the trust of his fellow gang members (and police officers).Each element has some rough edges, from an occasionally finicky camera to sometimes inconsistent collision detection, but the problems were never enough to keep us down for more than a few seconds. Melee is as brutal as it is well-developed--Wei can take on limitless foes, waiting until they’re about to strike before executing a brutal counter-attack. He can go on the offensive, too, using dozens of abilities and combos to break the arms and legs of his opponents. The more varied his attacks are the higher his Face meter rises, eventually causing his enemies to flinch once they’ve seen exactly how powerful the Triad member is.
What’s more, grappling enemies opens up additional options, allowing Wei to drag his enemies over to objects for environmental kills, or to just throw them off ledges or into enemies. This flexibility makes for highly entertaining melee battles, and no matter how many times you're thrown into a room with a dozen enemies to defeat you'll always enjoy your time doing it.Sleeping Dogs gunplay is robust, even if it is deemphasized in favor of fists (or knives, or tire-irons, or fish). The combat features a cover system and slow-motion that triggers whenever you leap over an object in the environment, allowing you to clear rooms without an issue. It’s always fast, it’s always rewarding, and it’s always fun, pulling from the best in the genre. Better yet, using melee on an enemy while holding a weapon triggers unique attacks, like Shen running up his foe’s chest and then kicking off in slow motion for an awesome action-movie attack.And, of course, there’s driving, which is much smoother than it is in most others in the genre. Besides being able to drift around corners and shoot out enemies’ tires (causing them to flip through the air and explode, obviously), Wei can also smash into enemy vehicles to disable them, or even leap from one car to another, carjacking them while they’re speeding down the highway. It’s extremely amusing to jump from car to car, making the driving segments of the game much more enjoyable than those found in other open-world games.When all of these elements mix together (with a dash of parkour thrown in for good measure), Sleeping Dogs rises to the top, surpassing nearly every other sandbox-style game. Every single action is so entertaining that we’d go looking for trouble just as an excuse to use our fun melee takedowns, awesome gunplay, and fantastic driving skills. Thankfully, the game provides bountiful opportunities to use these skills, both in the game’s lengthy campaign--which takes some 15 hours to complete--and the plentiful side missions, which can easily tack on another 10. Doing favors for pedestrians or busting drug-dealers kept us constantly engaged, making it difficult to ever put down the controller.


But while small problems with controls and occasional glitches won't hold you back, you might become frustrated by the fact that Sleeping Dogs never fully embraces how fun Sleeping Dogs is to play. A majority of story missions are fairly basic, and though they are inherently entertaining because of how remarkably enjoyable the components are, they are never all that interesting in their own right. With such great gameplay you'd expect equally insane missions, but while there are some standout instances, a majority of the time you'll be doing the same handful of things the same way each time.It's more limiting than it needs to be, and too linear on a mission-to-mission basis. You'll get involved in a chase and wonder why you can't just shoot the tires out of the enemy you're pursuing, or wonder why you can't tackle the guy you're chasing even though you're right behind him. Sleeping Dogs lets you do plenty of cool stuff, but not letting you do it when you want to do it is sort of a buzzkill. You're given all of these awesome tools and then forced to only use them in the order the game sees fit. It’s still fun, and it’s still great, but it's just a little too conservative with its awesome abilities when it could allow for more sandbox freedom.When Sleeping Dogs grabs hold of you it absolutely refused to let go. You'll be amazed by the sheer amount of content, and how compelled you'll be to consume every drop of it. You'll want to unlock every costume, complete every side mission, and play until there isn't a single drop of Hong Kong left for you to see. After being renamed, delayed, canceled, sold, bought, and then renamed again all in the course of four years, Sleeping Dogs had every excuse in the world to be a letdown, but just like Wei Shen, it's empowered by its tumultuous past, and much more than it appears at a glance.





Tuesday 7 October 2014

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Friday 3 October 2014

Middle-Earth: Shadow of Mordor



Middle-Earth: Shadow of Mordor INFO


Release date:Nov 18 2014 - Xbox 360, PS3
Sep 30 2014 - PS4, Xbox One, PC (US)
Nov 21 2014 - Xbox 360, PS3 (UK)
Available Platforms:Xbox 360, PS3, PS4, Xbox One, PC
Genre:Role Playing
ESRB Rating:
Mature: Blood and Gore, Intense Violence

SYSTEM REQUIREMENTS
OS: 64-bit: Vista, Win 7, Win 8
Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
Memory: 3 GB RAM
Graphics: NVIDIA GeForce GTX 460 | AMD Radeon HD 5850
DirectX: Version 11
Network: Broadband Internet connection
Hard Drive: 25 GB available space


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Middle-Earth: Shadow of Mordor Trailer



Middle-Earth: Shadow of Mordor REVIEW
His name was Noruk the Assassin. When we first met, he lodged an arrow in my chest and left me for dead. This was the start of many more of my own deaths--me typically getting an explosive arrow to the neck, him getting one promotion after another for repeatedly slaying the deathless Gravewalker (that's me). But when I finally killed him and his lackeys after more than a dozen failed attempts, it felt like a part of me had died. Just as Batman and the Joker give each other purpose, Noruk's presence in Mordor was a constant reminder of my struggle to get revenge on the Uruk. Without my diametric opposite, I felt weaker.
Middle-earth: Shadow of Mordor is an outstanding action game, offering a satisfying mix of stealth and melee combat that series like Assassin's Creed or Batman: Arkham have perfected. But the Nemesis system, which cleverly makes enemies grow and evolve along with the player, is what elevates Shadow of Mordor into the upper echelons of open-world excellence. Every time you die, it's personal.
I'll get back to the antagonists, but let’s talk good guys for a second. You play as Talion, a Ranger (think Aragorn) who's dead before the game even starts, forced to watch his wife and son get their throats slit before getting the same treatment. But fate gives Talion a chance for revenge when an ancient Wraith binds himself to the Ranger's corpse, giving him the gift of immortality and super awesome ghost-powers (complete with glowing blue eyes).
Talion and his live-in phantasm start out as fairly one-dimensional characters. But over the course of the 20-to-30-hour game, you'll grow to enjoy their banter, which is equal parts cynicism and good humor on both sides. And they're not the only denizens of Mordor on a mission: the supporting cast, while small, is made up of some memorable personalities, like Ratbag the turncoat Uruk; Torvin, a self-aggrandizing dwarven hunter; or that scheming imp Gollum himself.Whether or not you're a diehard Lord of the Rings fan, the sheer amount of lore--woven into the world via collectible artifacts and weapon-centric missions--is staggering. As with most open-world games, these bits of backstory and extra challenge are totally optional, strewn throughout Mordor for those times when you want a quick, enjoyable diversion from your vendetta. Pretty much right from the start, you've got the gratifying freedom to explore the picturesque hillsides, desolate quarries, ominous strongholds, and lush forests of Mordor's two sizeable regions, thinning out Sauron's army however you see fit.
By "thinning out," I mostly mean "brutally killing every Uruk in a 50-mile radius." When it comes to combat, Talion and the Wraith make quite the pair--the former being an expert swordsman and adept throat-slitting assassin, the latter with his ability to slow time and line up precision arrows direct to Uruk skulls and flammable grog caskets. The swordplay is like a much sharper, pointier version of Batman: Arkham's fistfights: free-flowing combat interspersed with counterattack button prompts. The key difference is that instead of simply knocking your opponents out, you are utterly desecrating their leathery bodies like a butcher carving up meat.
Now, as far as modern video game excesses go, Shadow of Mordor isn't gratuitously gory. But it's got all the devastating violence that swords, bows, and the giant-dog-like Caragor mounts will allow. Every instance of over-the-top carnage--beheadings, chest-slicing combos, being eaten alive, or taking a blade directly through the forehead--is sold by incredibly convincing animations that feel weighty and impactful. Even the stealth kills are vicious, with the option to brutalize an enemy with multiple stabs to the head, neck, and stomach in order to scare off all his comrades (a ruthless-but-effective tactic for isolating your target). While the savagery of the combat is sure to get your blood pumping, it can be somewhat upsetting to notice the sheer terror in an Uruk's eyes right before you invade his mind and end his life. But then you remember that Uruks are merciless slave-owners bred only for war, and you start to feel a bit better about your countless killing sprees and oil-black bloodshed.
The intricacies of combat could've simply consisted of fights against plain grunts using your supernatural abilities, and Mordor would still be a ton of aggressive fun. But the Nemesis system turns every duel to the death into so much more, giving the villains just as much personality as your hero. Warchiefs and Captains lead the forces of Sauron's army, each one randomly generated from a set of pug-ugly faces, delightfully snide voiceovers, and odd character quirks. Maybe they'll become enraged at the sight of their master's suffering, or run for their lives if you ride into battle atop a Caragor.
You can exploit these strengths and weaknesses by learning them ahead of time, interrogating some hapless minions or rescuing some eavesdropping slaves. This turns even the most incidental encounter into an exciting, significant event, through the necessary build-up and preparation. Though if your plan goes awry and one of your targets gets the jump on you, the surprise duel will trigger the fight-or-flight cortex of your brain. Whether you opt for a grueling battle or a panicked getaway, it's sure to be intense. And each time you die by a soldier's hands, he'll level up and learn some new abilities that make him that much more resilient.
What's incredibly impressive is just how distinct these randomly generated nemeses feel, thanks largely to dialogue that seems to predict your every possible action. When you encounter your rival, they'll remind you how they killed you the first time around, or mock you for chickening out during your previous encounter. Some belittle you while speaking in rhyme; others don't talk at all, choosing to snarl and scream like animals instead. All these possibilities create the kind of personal experiences that you want to share with your buddies, regaling them with stories of how your Uruk rival humiliated you during your last fight, or finally met his end after a hard-fought battle. Even the lowliest troop can rise up through the ranks if he lands the killing blow on you, which is oddly satisfying despite the fact that he, y'know, executed you.
The only drawback to the Nemesis system is that the random traits can lose their appeal if you start noticing repeats, an unfortunate side-effect of the fact that you can slaughter the higher-ups of the Uruk army indefinitely. Shadow of Mordor's story structure gives you the freedom to kill Uruks to your heart's content, but doesn't make it entirely obvious that this will only further the Wraith-centric plot at very specific points. But just when you think you've seen it all, Talion gains the ability to brainwash the enemy forces to his side, letting you amass an army all your own. This wrinkle adds even more depth to the quest for revenge, since you can try to murder a Warchief using his own underlings, or have the last laugh over your nemesis by breaking his mind and forcing him to fight for your cause.
Another aspect of Mordor where repetition can get tiresome is the template for the slave sidequests, which always task you with liberating a group of indistinguishable captives. To help prevent these rescues from being completely monotonous, bonus objectives (like time limits or a quota for a certain execution type) help break up the pace. Still, given how much polish Shadow of Mordor affords to its other systems, it's strange to see such formulaic missions take up a third of the side-content.

But that hardly matters the overall package is this phenomenal. Shadow of Mordor isn't just the greatest Lord of the Rings game to date--it's also one of the most entertaining open-world adventures around. By the time you've concluded Talion's journey, you'll feel like you've experienced your own personal odyssey through Middle-earth, locked in a struggle against adversaries that only you truly know. The thrill of undermining the Uruks' hierarchy doesn't last forever, but the memories of the villains it generates will stay with you for a long time.